Name JS127ExplosiveAmmo
ShortName JS127ExplosiveAmmo
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon JS127ExplosiveAmmo
//How affected by gravity the bullet is
FallSpeed 0.25
//The maximum stack size
MaxStackSize 5
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 3
//The damage multiplier caused by the bullet on hitting an entity
Damage 1
//Size of explosion caused
Explosion 3
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 100
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
SetEntitiesOnFire False
BreaksGlass True
//Size of box to check for entities to hit / detonate
50 = Obsidian
HitBoxSize 0.1
HitSound bullet
SmokeTrail False
Penetration 5
//TrailParticleType reddust
HasLight False